Reference

Scream And Run Badges

What badge progress exists, what we have verified, and what still needs a retest — with timestamps, not guesses.

Badges in Roblox show up on your profile's badge list. The game does award them, and community reports consistently tie them to completing runs — but the exact current list and names are not published by the studio, so we only describe triggers we can point to.

Reported badge triggers

TriggerStatusNotes
Complete a school escapeCOMMUNITY REPORTReported as the base badge trigger; tied to the exit unlock described officially.
Escape the MinesCOMMUNITY REPORTDepends on the unverified Mines area; retest required.
Complete No PowerCOMMUNITY REPORTDepends on the community-reported No Power play style; retest required.
Play Place badgesDETECTEDNew badge records detected in public data; triggers unknown.

How to check your badges

  1. Open your Roblox profile — badges you earned appear on your Roblox profile page.
  2. Open the experience's badge tab — the experience page shows its badge list.
  3. Note the date — badge totals and prices change; snapshot with the date you checked.

We do not publish badge names or a badge count for the current build: the studio has not published it, and third-party lists contradict each other. Named lists will be added once verified.

FAQ

FAQ

Common questions about this topic.

How do I get badges in Scream And Run?

Community reports tie badges to completing runs: a school escape, a Mines escape and No Power runs are the commonly reported triggers. Each is rated and retested against the current build.

What badges are in Scream And Run?

A verified name list is not available — the studio has not published one and third-party lists conflict. We publish triggers, not invented names.

Where can I see my Scream And Run badges?

Your Roblox profile shows earned badges; the experience's badge tab shows its badge list.

Do badge records changing mean new content is live?

No. DETECTED badge records can change without any playable content changing. We only announce playable content after confirmation.